Traditional text-based methods of education fail many science students. Science Helper is a gamified and interactive educational app that allows users to explore a broad range of scientific topics. Through 3D manipulation and gamified lessons, students are given an enhanced learning experience that allows them to visually and spatially grasp difficult science topics.
I began the research process by looking at other science education app currently available. The majority appeared to be minimally interactive, 2-dimensional, and primarily information. Those that were making use of 3D objects were of poor graphic quality. I turned researching popular and successful app trends that I felt could improve on the weaknesses of the current science education app options.
To facilitate retention of information, I wanted to create very physical interactions for the user. I initially began with the idea of having the user drag each electron into the orbital one by one, however, I realized that this would quickly become a tedious and frustrating barrier. I instead came to a solution where the user selects an electron and bounces it into the correct orbital. By requiring a small level of skill, I was able to make the interaction more competitive, playful, and engaging.
The steps of each lesson are displayed linearly and sequentially, allowing me to dictate clear learning objectives and ensure that users come away with these specific desired outcomes. This gave me more control over the user's education while also preventing the user from being overwhelmed with information.